The Maze Architect’s Torment

A procedurally generated dungeon that mutates every run, Real‑time × turn‑based hybrid battles where bosses shake the earth, and a full‑scale
kingdom‑management sim once you break the surface—
The Maze Architect’s Torment fuses every genre it can grab and squeezes them into one relentless RPG.
Powered by a feather‑light LÖVE 2D + Lua engine, it runs butter‑smooth even on low‑end laptops.
Drop your bird in, raise your walls, and reclaim your throne today!
About the Game
Game Outline
The Maze Architect’s Torment unfolds in three massive acts:
- 1. Tile‑based roguelike exploration of a 12‑floor underworld
- 2. Strategic showdowns with 12 colossal bosses
- 3. Kingdom‑building & continental warfare once the seal breaks
Carve walls, lay traps, recruit allies, and run your own shops while you descend.
Score crits with a dart‑style skill‑shot, then reinvest your loot through crafting and base‑building.
When the chains finally shatter, the stage expands to a continent‑wide strategy game.
Key Features
- Endless Replayability
- maze.lua crafts a brand‑new labyrinth every launch—rooms, traps, treasure, everything.
- 12 Unique Bosses
- Each with bespoke AI, music, and .yarn intro cut‑scene. Beating them unlocks new skills.
- Dart‑Shot Combat
- Two taps (Space / L‑Click): set Power, then Accuracy. Nail the inner bull for 50 × 0.4 = 20 dmg!
- Master‑Grade Crafting
- 100+ materials let you DIY weapons, armor, furniture, even reshape the dungeon itself.
- Politics & War
- After surfacing, direct logistics, diplomacy, and armies in an RTS‑lite kingdom mode.
- Ultra‑Light Engine
- LÖVE 11.x + Lua 5.1. Unzip → love . and you’re playing; 4 GB RAM notebook friendly.
Why you’ll love it
- Modular UI—easy skinning & modding
- All text UTF‑8—community translations welcome
- Code under MIT, most assets CC0—stream & create at will!
Early‑Access Vision & 12‑Month Roadmap
EA launch build (v0.8.x)
- Floors 1–6 with 3 mid‑bosses
- 4 starter classes / 20 skills
- Crafting v1 (weapons & armor)
- Prologue story, English / Japanese UI
-
M-1
Alchemist’s Cauldron
Potion brewing & status ailments
-
M-2
Hall of Kings
Floors 7‑9, Royal Tomb boss, legendary gear
-
M-3
QoL Patch
Rebindable keys, UI skin API
-
M-4
Merchants & Mercenaries
Shop ownership & hireable companions
-
M-6
Sky Fortress
Full 12 floors, two flying bosses
-
M-8
Rise to the Surface
Overworld map & kingdom‑sim beta
-
M-10
Warring States
RTS mode launch, online co‑op test
-
M-12
1.0 Release
Multiple endings, 100 achievements, Steam Workshop
Roadmap will evolve with community feedback.
Bug reports, translations, and boss fan‑art are priceless—thank you!
Perfect For Players Who…
- Crave the “Die‑and‑learn” thrill of true roguelikes
- Lose whole nights to crafting and sandbox building
- Want a “triple‑flavor” genre mash‑up in one purchase
- Love tinkering with MOD‑friendly, lightweight code
Minimum / Recommended Specs (tentative)
Item | Minimum | Recommended |
---|---|---|
OS | Win 10 / macOS 11 / Ubuntu 20.04 | Same |
CPU | 2‑core 2 GHz | 4‑core 3 GHz |
RAM | 4 GB | 8 GB |
GPU | OpenGL 2.1 | OpenGL 3.3+ |
Storage | 2 GB free | SSD advised |
Minimum | |
---|---|
OS | Win 10 / macOS 11 / Ubuntu 20.04 |
CPU | 2‑core 2 GHz |
RAM | 4 GB |
GPU | OpenGL 2.1 |
Storage | 2 GB free |
Recommended | |
---|---|
OS | Same |
CPU | 4‑core 3 GHz |
RAM | 8 GB |
GPU | OpenGL 3.3+ |
Storage | SSD advised |
Labyrinths need no monotony,
and kingdoms deserve no chains.
Join us in Early Access, help shape this world,
and witness the moment 1.0 dawns!